Version 0.6: Moving on & Polishing the Design
- INDI
- Nov 8, 2024
- 2 min read
Updated: Dec 3, 2024
Hello to anyone who might be reading this someday!
Right now, I’m deep into an exciting stage of developing Old Mana Game (OMG). I’m currently working on the sixth version of the card design—not a complete redesign, but more of a fine-tuning. Each iteration has gotten the design closer to what I want, but I just couldn’t resist pushing it that little bit further to make it cleaner, clearer, and more visually appealing. And, as often happens when you dive into details, I keep coming up with new ideas for additional cards and mechanics. So, things are definitely staying interesting!
Why Version 6?
Every version of the cards has taken OMG closer to the vision I have for the game. Now, with Version 6, I’ve made some subtle adjustments that bring a bit more polish to the overall look. The goal is to make sure that key information like costs, damage, and abilities are instantly recognizable without losing the fantasy vibe I’m going for. This version should help make gameplay smoother while highlighting the classic fantasy aesthetic that’s so important to me.
The changes are small but effective:
• Improved Icons and Borders: Small tweaks make the cards feel more organized without losing any of the style.
• Clearer Text Layout: Key elements like abilities and stats now have a consistent place, making them easier to find at a glance.
• Visual Cues: Certain elements are highlighted to naturally guide the player’s eye around the card.


The Dawnbringer card is a great example of how the design has evolved. It feels cleaner, yet still powerful and cohesive with the game’s overall theme.
Top: New Design. Bottom: Old Design.
Generating New Ideas Along the Way
As I work on polishing the existing cards, I keep getting fresh inspiration for new ones. This fine-tuning process has sparked all sorts of ideas, and I’m already planning unique characters, abilities, and bits of lore that will expand the world of Old Mana Game. It’s one of the best parts of developing this game on my own—there’s always room to explore new directions and add depth to the final card pool.
What’s Next?
Once this polishing phase is done, I’ll be moving into more playtesting and eventually a soft launch to the community. Since the website isn’t "public" yet, I know there probably aren’t many readers here, but it’s important to me to document this journey. When the site goes live, I want people to be able to look back and see how OMG evolved over time.
Thanks for stopping by to read this little snapshot of the process. Here’s to creating a card game experience we can all get excited about!
Let me know if this is the style you’re looking for or if you need any more tweaks! 😊
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